Indeed, some of the levels are exactly that, even throwing in some old-school 2D fun, but a lot of what makes Galaxy 2 so great is the use of power suits – pick-ups that give Mario temporary new abilities. If these levels were just about inch perfect precision platforming we’d have a great game. Stars can be collected by simply making it to their location, for beating boss characters, finishing timed runs, solving puzzles and a whole lot more. Each galaxy contains a number of planetoids, generally round mini planets, some barely big enough for Mario to stand on, others so big that one side is completely different to the other. It’s essentially just a way to justify Mario being in space, having to move from level to level, finding stars that unlock new levels, and defeating bosses that unlock new worlds.Īs in the original Mario Galaxy, Mario must find stars on each of the game’s galaxies – levels with their own theme and unique gravitational field. Mario sets off on board a space ship designed to look like his own face, on a mission to defeat Bowser and save the princess once again. This time Princess Peach is kidnapped by Bowser and taken into space. Even though this is a direct sequel, Nintendo has once again made Mario’s planetoid adventures feel remarkably fresh and, somehow, even more entertaining than those in the original. The point is, with the first game Nintendo managed to make Mario feel new, while at the same time retained what makes Mario, Mario. What can I say? I must have been suffering from game fatigue. So good, in fact, that the 9/10 I gave it back in November 2007 seems more than a little harsh. If you want the gold star, you'll have to do it yourself.Can a direct sequel to one of the best platformers of all time have the same impact as the original? Super Mario Galaxy was so different, so unique, so exquisitely made that it’s without a doubt the best game on the Wii. The computer takes over for you and completes the section, but at the end you're given a bronze star. During one particularly tricky section, I took the game up on its offer. Wii, if you mess up while trying to complete certain challenges enough times, the game will offer to help you. If you're given an extra life in the middle of a challenge, look out: that's Nintendo's way of telling you "this is going to take you a few tries." The game will help you Nintendo doesn't want to punish you for trying new things in the levels, so it has made extra lives easy to find or even buy. Other characters will mail you extra lives. Collect 100 star bits, you'll get an extra life. Grab 100 coins, you'll get an extra life. You can explore your ship between missions, and it's filled with extra lives and colorful characters. The more you see and do, however, the more demanding the game becomes.Įxtra lives are plentiful. If you simply want to see each world and finish the game, the challenge is very slight. You can go back and find stars you've missed, you can pick out the easy ones from the galaxies available to you, or you can explore the star challenges the comets bring as you collect the comet coins around the galaxies. To progress throughout the game you need a set minimum of stars, but there are multiple ways to find them. You'll move the star by tilting the Wiimote, in yet another fun diversion The hidden areas and secret stars are deviously scattered around the game, and each one will give you a feeling of accomplishment when found. If you have any hope of collecting all the stars-which is a daunting task-you'll have to explore every inch of the land and find every secret. If you see a far-off platform or glittery object, don't worry. The genius of the level design is that you're constantly being tested and stretched and asked to use all of these moves and actions. He can grab items, ice-skate, climb, and butt-stomp on both enemies and the environment. There are circumstances where he can fly, tunnel, and roll. He can jump, grab, back-flip, triple-jump, long jump, and wall-jump. Mario is given a huge number of moves to interact with his world. We could list a variety of the levels, but why take away the fun of discovery? There is no way to describe the sheer joyous exploration of the game, nor how surprising many of the moments are, without playing it yourself. Sometimes entire sections of the game will remind you of past Mario games. In some cases gravity will be your enemy and at other times it will be your ally. You'll need to hurry, you'll be forced to take your time. So what do you have to do to earn these stars? Everything! Fight bosses, platform in 2D and 3D. One of the more challenging early sections, complete with extra lives
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